Reference
Character Building
Complete guide to the module system, matrix sets, build archetypes, and gearing strategy.
Tactical Imprints
Tactical Imprints are a gear system that provides unique passive effects to characters. Each character can equip one Tactical Imprint, shown as a small icon on their portrait during battle.

Gladiator
For every 10% HP lost, increases damage dealt and reduces damage taken, stacking up to 7 times. Stacks are dynamic - lost as HP is recovered.

Archon
When attacked, if own Effect RES is higher than the attacker's Effect ACC, the attacker's effective Effect ACC is increased based on Imprint level.

Prophet
At the start of battle, gains a Shield equal to X% of own ATK. Cannot be dispelled.

Collector
Starting from the 1st self action turn, increases damage dealt by an additional X% until the end of battle.

Harmonizer
After actively applying Healing on own turn, increases the healed target's Turn Meter. Triggers up to 1 time per turn.

Sentinel
When hit by a CRIT, reduces damage taken by an additional X%.

Butcher
When HP is above 50%, increases damage dealt by X%.

Warden
After taking damage, if HP is below threshold, recovers HP based on DEF. 3 turn cooldown.





![Cachi [The Guard]](/images/characters/cachi-the-guard.webp)


![Dorothy [The Wisher]](/images/characters/dorothy-the-wisher.webp)




![Kazuyo [The Reverie]](/images/characters/kazuyo-the-reverie.webp)












![Chiaki [The Echo]](/images/characters/chiaki-the-echo.webp)






![Rin [The Unbowed]](/images/characters/rin-the-unbowed.webp)
















![Sania [Vengeful Thorn]](/images/characters/sania-withered-shadow.webp)



























