Reference
Character Building
Complete guide to the module system, matrix sets, build archetypes, and gearing strategy.

Ace Batter
After the host takes action, follows up on the main target, dealing 200% damage. Each trigger permanently increases this skill's damage multiplier by an additional 200%, up to 5 times.

Alicorn
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

Amber
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,The cooldown of the skill can't be reduced.

Artisan
Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.Cannot stack with similar effects applied by other Shells. In PvP modes, the applied shield amount equals 300% of self DEF to the host Animus and ally with the lowest HP percentage.

Champion Gator
When a unit dies in battle, Purifies all Debuffs from the host Animus, restores 50% Max HP, and increases Turn Meter by 30%. Only triggers once if multiple units die simultaneously.

Codex of Magic
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).The cooldown of the skill can't be reduced.

Count
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Dark Moon
Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 100% in the current turn.

Doom Crow
After the host Animus performs an attack outside their turn, follows up on the primary target, dealing damage equal to 240% of self DEF.

Fortissimo
Each time the owner Animus heals, stores 35% of the healing and 70% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.

Gigabyte
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Golden Lion
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 8% and Effect ACC by 15%, up to 5 stacks.

Halloween
After the original takes action, has a 100% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Jackal Guard
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Law of Silence
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

Lighthouse
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.

Moon Bunny
At the start of battle, grants the host Animus 2 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.

Ouroboros
When this Animus takes action, if self HP percentage is higher than 70%, increases the damage dealt by the host by 8% and SPD by 12, up to 7 stacks.

Reaper Steps
Whenever this unit resists any Debuff effect, gain 20% Turn Meter, can only trigger 1 time(s) per turn. Can also trigger when the Animus is unable to act.

Revelation
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.

Supernova
Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.

Sword VII
When this Animus takes action, if self attacks Controlled enemies within 2 turn(s), deals 50% more damage.

Tiger Yin
When this Animus takes action, selects the enemy with the lowest HP percentage (prioritizing Boss) and deals 180% damage to the target, increasing their No.1 hit of damage taken in this turn by 50%.

White Fang
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.

Black Flag
After the owner takes action, follows up on the main target and deals 140% damage, applying a 2-turn [SPD+] on the owner Animus and increasing their Turn Meter by 16%.

Blizzard
After the original takes action, has a 60% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Crossroads
Before the owner takes action, increases their ATK by 900 for 2 turn(s) and additionally applies a 1-turn [Life Leech - Shell] to them.

Diamond Heart
Before the main body acts, it increases its [DEF] by 550 for 2 turns, and applies a [Shield] equal to 300% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.Cannot stack with similar effects applied by other Shells.

Electro Squid
Before the owner takes action, empowers the owner Animus to increase their healing by 25% for 2 turn(s). If the healed target's HP Percentage is below 50%, additionally applies a 1-turn [Heal Over Time] to them.

Shan Hai Jing
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 25%, and can be triggered up to 1 times per turn.

Twilight Knight
Before the main body acts, deals 160% damage to the enemy with the lowest HP percentage and further reduces their [DEF] by 60% for the current turn.

Agent Lizard
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 60% +2400 damage, increasing their No. 1 instance of DMG Taken by 20%.

Budo Panda
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 30%+1200 damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 6 stacks.

Mermaid Princess
Before the owner takes action, if the owner Animus has debuffs, purifies 3 debuffs.

Reason
Before the owner takes action, increases the healing by 30% this turn; if the healed target has less than 65% HP percentage, also applies a 1-turn [Heal Over Time].

Star
Before the owner takes action, reduces their next skills CD by 1 turn(s) and increases the original Animus' Turn Meter by 10% after acting.

Tamamo Doji
Before the owner takes action, increases their ATK by 600 for 2 turn(s) and additionally increases CRIT Rate by 10%.

Teacher Owl
Before the owner takes action, increases the healing results by 2000 this turn.

Unbridled Science
After the owner takes action, increases their Turn Meter by 40%.

White Gale
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]) and then increases the owner Animus's Effect ACC by 15% for 2 turn(s).

Phantom Cat
After the owner takes action, follows up on the main target, dealing 40%+1000 damage; on a critical hit, deals 1 additional hit(s) of 40%+1250 damage.

Red Comet
Before the owner takes action, increases their ATK by 400 for 1 turn(s) and heals HP equal to 40% of own ATK.

Scorpion Queen
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1500+10% of own Max HP.